Senior 3D Artist with 15+ years of experience in game development, specialized in high-quality character and environment asset production for mobile, console and VR titles. Strong hands-on background in real-time pipelines, from modeling and texturing to lighting and in-engine implementation. Experienced working on high-profile IPs (Warner Bros, Disney, Activision, Konami) with a focus on visual quality, efficiency and reliable delivery.
Town Star (Live Service Game)
- Main 3D Artist responsible for character and environment assets
- NFT asset production aligned with in-game visual standards
- Close collaboration with design and engineering teams
- Led character and environment teams across multiple projects
- Untitled VR Management Simulation (META)
- Hellboy VR
- Untitled Mobile Soccer Game
- Led character and environment teams
- Power Rangers: Morphin Legends (Mobile, Hasbro / NWay)
- Led character art team
- DC Legends (Mobile, Warner Bros Games)
Working on Environment Assets for two campaigns
-Light of Hope Campaing (Teleton) for Believe.tv 2016
https://youtu.be/iVbsfmIsOLA
-Light up Your Heart Campaing (Teleton) for Believe.tv 2017
http://www.believe.tv/work/hearts/
Working on Characters and Environment Assets and VFX:
-The Ice Age 4: Continental Drift-Arctic Games (Xbox360 - Kinect) 2012
-Doritos Crash Course 2 (Xbox360) 2013
-Pacific Rim: The Mobile Game (Mobile) 2014
-SpongeBob: Hero Pants (Xbox360, Nintendo 3DS) 2014 - 2015
-Cabbage Patch Kids – Baby So Real App (Mobile) 2016
-Dory’s Reef (Mobile) 2017
Working on Characters and Environment Assets and VFX:
-Revenge Of The Wounded Dragons (PS3) 2008-2009
-3D Ultra Minigolf Adventures 2 (PC, Xbox360) 2010
-Ghostbusters: Sanctum of Slime (Xbox360) 2011
-Wipeout: In the Zone (Xbox360 - Kinect) 2011
-Voltron: Defender of the Universe (Xbox360) 2011